Manager Class (Microsoft.DirectX.Direct3D)
Provides information about the environment, and enumerates and retrieves device capabilities.
Visual Basic NotInheritable Public Class Manager
Inherits MarshalByRefObjectC# public sealed class Manager : MarshalByRefObject C++ public ref class Manager sealed : MarshalByRefObject JScript public final class Manager extends MarshalByRefObject
The following table lists the members exposed by the object.
Methods
Method Description CheckDepthStencilMatch
Determines whether a depth stencil format is compatible with a render target format in a particular display mode. CheckDeviceFormat
Determines whether a surface format is available as a specified resource type and can be used as a texture, depth stencil buffer, render target, or any combination of the three, on a device representing the current adapter. CheckDeviceFormatConversion
Tests a device to determine whether it supports conversion from one display format to another. CheckDeviceMultiSampleType
Determines whether a multisampling technique is available on the current device. CheckDeviceType
Specifies whether a hardware-accelerated device type can be used on the current adapter. DisableD3DSpy
Blocks D3DSpy from monitoring an application. Equals Returns a value that indicates whether the current instance is equal to a specified object. Finalize Allows the Manager object to free resources before it is destroyed by the garbage collector. GenerateD3DSpyBreak
Generates a breakpoint in D3DSpy when called within the application. GetAdapterMonitor
Returns the handle of the monitor associated with the Microsoft Direct3D object. GetDeviceCaps
Retrieves information specific to a device. GetHashCode Returns the hash code for the current instance. op_Equality
Compares the current instance of a class to another instance to determine whether they are the same. op_Inequality
Compares the current instance of a class to another instance to determine whether they are different. Properties
Property Description Adapters
Collection of adapters on the system.
Object
MarshalByRefObject
Manager
In managed code, the Manager class replaces most of the functionality of the C++ IDirect3D9 interface, except that it does not create a device. For device creation and manipulation options, see Device. Also note that the Manager class cannot be inherited or directly instantiated.
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
Show:
