Mesh.OptimizeInPlace Method ()
Controls the reordering of mesh faces and vertices to optimize performance.
Note: This method fails if the mesh is sharing its vertex buffer with another mesh, unless the MeshFlags.OptimizeIgnoreVerts flag is set in the param_MeshFlags_flags parameter.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. CannotAttributeSortException Attribute sort (OptimizeAttrSort) is not supported as an optimization technique. OutOfMemoryException ![]()
Microsoft Direct3D could not allocate sufficient memory to complete the call.
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