Mesh.LockAttributeBuffer(LockFlags) Method (Microsoft.DirectX.Direct3D)
Locks an attribute buffer and obtains its memory.
Visual Basic Public Function LockAttributeBuffer( _
ByVal flags As LockFlags _
) As GraphicsStreamC# public GraphicsStream LockAttributeBuffer(
LockFlags flags
);C++ public:
GraphicsStream^ LockAttributeBuffer(
LockFlags flags
);JScript public function LockAttributeBuffer(
flags : LockFlags
) : GraphicsStream;
flags Microsoft.DirectX.Direct3D.LockFlags
Zero or more LockFlags that describe the type of lock to perform. For this method, the valid flags are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly. For a description of the flags, see LockFlags.
If Mesh.Optimize is called, the mesh attribute buffer contains an attribute table.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
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