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TextureLoader.FromVolumeStream Method ()
Creates a volume texture from a file in memory.
Overload List
| public static VolumeTexture FromVolumeStream(Device, Stream); |
| public static VolumeTexture FromVolumeStream(Device, Stream, int); |
| public static VolumeTexture FromVolumeStream(Device, Stream, int, int, int, int, int, Usage, Format, Pool, Filter, Filter, int); |
| public static VolumeTexture FromVolumeStream(Device, Stream, int, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation); |
| public static VolumeTexture FromVolumeStream(Device, Stream, int, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation, out PaletteEntry); |
| public static VolumeTexture FromVolumeStream(Device, Stream, int, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry); |
| public static VolumeTexture FromVolumeStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int); |
| public static VolumeTexture FromVolumeStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation); |
| public static VolumeTexture FromVolumeStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry); |
Remarks
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
See Also