TextureLoader Class (Microsoft.DirectX.Direct3D)
Contains functions to load and save textures.
Visual Basic NotInheritable MustInherit Public Class TextureLoader
Inherits ObjectC# public abstract sealed class TextureLoader : Object C++ public ref class TextureLoader abstract sealed : Object JScript public final abstract class TextureLoader extends Object
The following table lists the members exposed by the object.
Methods
Method Description CheckCubeTextureRequirements
Checks creation parameters for a cube texture. CheckTextureRequirements
Checks creation parameters for a texture. CheckVolumeTextureRequirements
Checks creation parameters for a volume texture. ComputeNormalMap
Converts a height map into a normal map. FillTexture
Uses a user-provided function or a compiled high-level shader language (HLSL) function to fill each texel of each mip level of a given texture. FilterTexture
Filters mipmap levels of a texture. FromCubeFile
Creates a cube texture from a file. FromCubeStream
Creates a cube texture from a file in memory. FromFile
Creates a texture from a file. FromStream
Creates a texture from a file in memory. FromVolumeFile
Creates a volume texture from a file. FromVolumeStream
Creates a volume texture from a file in memory. ImageInformationFromFile
Retrieves information about a given image file. ImageInformationFromStream
Retrieves information about an image file in memory. Save
Saves a texture to a file. SaveToStream
Saves a volume to a graphics stream.
Object
TextureLoader
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
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