PatchEdge Enumeration (Microsoft.DirectX.Direct3D)
Defines whether the current tessellation mode is discrete or continuous.
Visual Basic Public Enum PatchEdge C# public enum PatchEdge C++ public enum class PatchEdge JScript public enum PatchEdge
Continuous and discrete tessellation produce completely different patterns for the same tessellation values; for example, 4.0 continuous is not the same as 4 discrete. This difference is more apparent in wireframe mode than when rendering fully textured or color-filled scenes.
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
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