Share via


TextureTransform Enumeration (Microsoft.DirectX.Direct3D)

Defines texture-stage state values.

Definition

Visual Basic Public Enum TextureTransform
C# public enum TextureTransform
C++ public enum class TextureTransform
JScript public enum TextureTransform

Members

Member Value Description
Projected 256 All texture coordinates are divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the Count3 flag, the first and second texture coordinates are divided by the third coordinate before being passed to the rasterizer.
Count4 4 4-D texture coordinates are passed to the rasterizer.
Count3 3 3-D texture coordinates are passed to the rasterizer.
Count2 2 2-D texture coordinates are passed to the rasterizer.
Count1 1 1-D texture coordinates are passed to the rasterizer.
Disable 0 Texture coordinates are passed directly to the rasterizer.

Remarks

This enumeration is used by the TextureStateManager.TextureTransform property.

Enumeration Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492