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EffectsEnvironmentPreset Enumeration (Microsoft.DirectX.DirectSound)
Containts constants for reverberation presets for an Interactive3DLevel2ReverbEffect object.
Definition
| Visual Basic | Public Enum EffectsEnvironmentPreset |
| C# | public enum EffectsEnvironmentPreset |
| C++ | public enum class EffectsEnvironmentPreset |
| JScript | public enum EffectsEnvironmentPreset |
Members
| Member | Value | Description |
| Plate | 29 | Simulates a classic plate reverb. |
| LargeHall | 28 | Simulates the reverberation of a long hall. |
| MediumHall | 27 | Simulates the reverberation of being in a medium hall. |
| LargeRoom | 26 | Simulates the reverberation of being in a large room. |
| MediumRoom | 25 | Simulates the reverberation of being in a medium room. |
| SmallRoom | 24 | Simulates the reverberation of being in a small room. |
| UnderWater | 23 | Simulates the reverberation of being underwater. |
| SewerPipe | 22 | Simulates the reverberation of being in a sewer pipe. |
| ParkingLot | 21 | Simulates the reverberation of being in a parking lot. |
| Plain | 20 | Simulates the reverberation of being on a plain. |
| Quarry | 19 | Simulates the reverberation of being in a quarry. |
| Mountains | 18 | Simulates the reverberation of being in the mountains. |
| City | 17 | Simulates the reverberation of being in a city. |
| Forest | 16 | Simulates the reverberation of being in a forest. |
| Alley | 15 | Simulates the reverberation of being in an alley |
| StoneCorridor | 14 | Simulates the reverberation of being in a stone corridor. |
| Hallway | 13 | Simulates the reverberation of being in a normal hallway. |
| CarpetedHallway | 12 | Simulates the reverberation of being in a hallway with carpet. |
| Hangar | 11 | Simulates the reverberation of being in a hangar. |
| Arena | 10 | Simulates the reverberation of being in an arena. |
| Cave | 9 | Simulates the reverberation of being in a cave. |
| ConcertHall | 8 | Simulates the reverberation of being in a concert hall. |
| Auditorium | 7 | Simulates the reverberation of being in an auditorium. |
| StoneRoom | 6 | Simulates the reverberation of being in a room made of stone. |
| Livingroom | 5 | Simulates the reverberation of being in a living room. |
| Bathroom | 4 | Simulates the reverberation of being in a bathroom. |
| Room | 3 | Simulates the reverberation of being in a normal room. |
| PaddedCell | 2 | Simulates the reverberation of being in a padded room. |
| Generic | 1 | Preset uses generic settings. |
| Default | 0 | Preset uses default settings. |
Enumeration Information
| Namespace | Microsoft.DirectX.DirectSound |
| Assembly | Microsoft.DirectX.DirectSound (microsoft.directx.directsound.dll) |
| Strong Name | Microsoft.DirectX.DirectSound,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492 |
See Also