InterlockedIncrement
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InterlockedIncrement function

Increments (increases by one) the value of the specified 32-bit variable as an atomic operation.

To operate on 64-bit values, use the InterlockedIncrement64 function.

Syntax


LONG __cdecl InterlockedIncrement(
  _Inout_ LONG volatile *Addend
);

Parameters

Addend [in, out]

A pointer to the variable to be incremented.

Return value

The function returns the resulting incremented value.

Remarks

The variable pointed to by the Addend parameter must be aligned on a 32-bit boundary; otherwise, this function will behave unpredictably on multiprocessor x86 systems and any non-x86 systems. See _aligned_malloc.

The interlocked functions provide a simple mechanism for synchronizing access to a variable that is shared by multiple threads. This function is atomic with respect to calls to other interlocked functions.

This function is implemented using a compiler intrinsic where possible. For more information, see the WinBase.h header file and _InterlockedIncrement.

This function generates a full memory barrier (or fence) to ensure that memory operations are completed in order.

Itanium-based systems:  For performance-critical applications, use InterlockedIncrementAcquire or InterlockedIncrementRelease instead.

Note  This function is supported on Windows RT-based systems.
 

Note  

Requirements

Minimum supported client

Windows XP [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2003 [desktop apps | Windows Store apps]

Header

WinBase.h (include Windows.h)

Library

Kernel32.lib

DLL

Kernel32.dll

See also

Interlocked Variable Access
InterlockedIncrementAcquire
InterlockedIncrementRelease
InterlockedIncrementNoFence
InterlockedIncrement16
InterlockedIncrement16Acquire
InterlockedIncrement16Release
InterlockedIncrement16NoFence
InterlockedIncrement64
InterlockedIncrementAcquire64
InterlockedIncrementRelease64
InterlockedIncrementNoFence64
InterlockedDecrement
Synchronization Functions

 

 

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