XMStoreUByteN4 method

Stores an XMVECTOR in an XMUBYTEN4.

Syntax


VOID XMStoreUByteN4(
  [out] XMUBYTEN4 *pDestination,
  [in]  XMVECTOR  V
);

Parameters

pDestination [out]

Address at which to store the data.

V [in]

Vector containing the data to store.

Return value

None.

Remarks

The following pseudocode demonstrates the operation of the function.


XMVECTOR N;	
static const XMVECTOR  Scale = {255.0f, 255.0f, 255.0f, 255.0f};

assert(pDestination);

N = XMVectorSaturate(V);
N = XMVectorMultiply(N, Scale);
N = XMVectorTruncate(N);

pDestination->x = (uint8_t)N.v[0];
pDestination->y = (uint8_t)N.v[1];
pDestination->z = (uint8_t)N.v[2];
pDestination->w = (uint8_t)N.v[3];

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

DirectX::PackedVector

Header

DirectXPackedVector.h

See also

DirectXMath Library Vector Store Functions

 

 

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