XMUSHORTN2 structure
A 2D vector for storing unsigned, normalized values as unsigned 16-bit integers, (type
uint16_t).
For a list of more functionality such as constructors and operators that are available
using XMUSHORTN2 when you are programming in C++, see XMUSHORTN2 Extensions.
Syntax
struct XMUSHORTN2 {
uint16_t x;
uint16_t y;
};
Members
- x
-
Unsigned integer in the range [0, 65536] describing the x-coordinate of the vector.
- y
-
Unsigned integer in the range [0, 65536] describing the y-coordinate of the vector.
Remarks
Those XMUSHORTN2 constructors using floating point arguments require normalized input,
which must be in the range of [0.0.-1.0]. During instantiation, data is
multiplied by 65535.0f, results are rounded, and then assigned to the appropriate
members of XMUSHORTN2.
You can use XMUSHORTN2 to load instances of XMVECTOR from
normalized values by using XMLoadShortN4, which divides each
component 65535.0f, rounds the result, and then assigns the components to an
XMVECTOR instance.
You can store XMVECTOR instances containing normalized values into XMUSHORTN2
using XMStoreShortN4, which multiplies each component by 65535.0f
and rounds the result before assigning the values to the appropriate XMUSHORTN2 members.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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See also