Windows Dev Center

XMUINT3 structure

A 3D vector where each component is an unsigned integer.

For a list of additional functionality such as constructors and operators that are available using XMUINT3 when you are programming in C++, see XMUINT3 Extensions.

Note  See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.

Syntax


struct XMUINT3 {
  uint32_t x;
  uint32_t y;
  uint32_t z;
};

Members

x

Unsigned integer value describing the x-coordinate of the vector.

y

Unsigned integer value describing the y-coordinate of the vector.

z

Unsigned integer value describing the z-coordinate of the vector.

Remarks

You can use XMLoadUInt3 to load XMUINT3 into instances of XMVECTOR.

You can use XMStoreUInt3 to store instances of XMVECTOR into an instance of XMUINT3.

Namespace: Use DirectX

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Header

DirectXMath.h

See also

XMUINT3 Extensions

 

 

Community Additions

ADD
Show:
© 2015 Microsoft