XMUDECN4 union
A 4D vector for storing unsigned, normalized integer values as 10 bit unsigned x-, y-, and z-components and a 2-bit unsigned w-component.
For a list of more functionality such as constructors and operators that are available
using XMUDECN4 when you are programming in C++, see XMUDECN4 Extensions.
Syntax
union XMUDECN4 { union { struct { uint32_t x; uint32_t y; uint32_t z; uint32_t w; }; uint32_t v; }; };
Members
- x
-
Unsigned integer value in the range [0, 1023] describing the x-coordinate of the vector.
- y
-
Unsigned integer value in the range [0, 1023] describing the y-coordinate of the vector.
- z
-
Unsigned integer value in the range [0, 1023] describing the z-coordinate of the vector.
- w
-
Unsigned integer value in the range [0, 3] describing the w-coordinate of the vector.
- v
-
Unsigned 32-bit integer representing the 4D vector.
Remarks
Those XMUDECN4 constructors using floating point arguments require normalized input,
which must be in the range of [0.-1.0]. During instantiation, the inputs specifying the x-, y-,
and z-components are multiplied by 1023.0f, and the w-component are multiplied by 3.0f.
The results are rounded, and then assigned to the appropriate members of XMUDECN4.
You can use XMUDECN4 to load instances of XMVECTOR from normalized values
by using XMLoadUDecN4, which divides the x-, y-, and
z-components by 1023.0f, divides the w-component by 3.0f, rounds the result, and then assigns
the components to an XMVECTOR instance.
XMVECTOR instances containing normalized values can be stored into XMUDECN4
using XMStoreUDecN4, which multiplies the x-, y-, and z-components by
1023.0f, multiplies the w-component by 3.0f, and rounds the result before assigning the values
to the appropriate XMUDECN4 members.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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See also