XMUBYTE4 union
Describes a 4D vector where each component is a unsigned integer, 8-bits (1 byte) in length.
A 4D vector where each component is a unsigned integer, 8-bits (1 byte) in length.
For a list of additional functionality such as constructors and operators that are available
using XMUBYTE4 when you are programming in C++, see XMUBYTE4 Extensions.
Syntax
union XMUBYTE4 { union { struct { uint8_t x; uint8_t y; uint8_t z; uint8_t w; }; uint32_t v; }; };
Members
- x
-
Unsigned 8-bit integer value in the range [0, 255] describing the x-coordinate of the vector.
- y
-
Unsigned 8-bit integer value in the range [0, 255] describing the y-coordinate of the vector.
- z
-
Unsigned 8-bit integer value in the range [0, 255] describing the z-coordinate of the vector.
- w
-
Unsigned 8-bit integer value in the range [0, 255] describing the w-coordinate of the vector.
- v
-
Unsigned 32-bit 8-bit integer representing the 4D vector.
Remarks
XMUBYTE4 can be loaded into instances of XMVECTOR by using
XMLoadUByte4.
Instances of XMVECTOR can be stored into an instance of XMUBYTE4 with XMStoreUByte4.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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See also