XMU555 union
A 4D vector with x-,y-, and z- components represented as 5 bit unsigned integer values, and the w-component as a 1 bit integer value.
For a list of additional functionality such as constructors and operators that are available
using XMU555 when you are programming in C++, see XMU555 Extensions.
Syntax
union XMU555 { union { struct { uint16_t x : 5; uint16_t y : 5; uint16_t z : 5; uint16_t w : 1; uint16_t v; }; }; };
Members
- x : 5
-
Unsigned 5-bit integer value in the range [0,31] describing the x-coordinate of the vector.
- y : 5
-
Unsigned 5-bit integer value in the range [0,31] describing the y-coordinate of the vector.
- z : 5
-
Unsigned 5-bit integer value in the range [0,31] describing the z-coordinate of the vector.
- w : 1
-
A 1-bit integer value in the range [0,31] describing the w-coordinate of the vector.
- v
-
Unsigned short representing the 4D vector.
Remarks
XMU555 can be loaded into instances of XMVECTOR by
using XMLoadU555.
Instances of XMVECTOR can be stored into an instance of XMU555 with XMStoreU555.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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See also