XMINT3 structure
A 3D vector where each component is a signed integer.
For a list of more functionality such as constructors and operators that are available using XMINT3 when you
are programming in C++, see XMINT3 Extensions.
Syntax
struct XMINT3 {
int32_t x;
int32_t y;
int32_t z;
};
Members
- x
-
Signed integer value describing the x coordinate of the vector.
- y
-
Signed integer value describing the y coordinate of the vector.
- z
-
Signed integer value describing the z coordinate of the vector.
Remarks
You can use XMLoadSInt3 to load XMINT3 into instances
of XMVECTOR.
You can use XMStoreSInt3 to store instances of XMVECTOR
into an instance of XMINT3.
Namespace: Use DirectX
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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See also