XMFLOAT4 structure
Describes a 4D vector consisting of four single-precision floating-point values.
For a list of additional functionality such as constructors and operators that are available
using XMFLOAT4 when you are programming in C++, see XMFLOAT4 Extensions.
Syntax
struct XMFLOAT4 { float x; float y; float z; float w; };
Members
- x
-
float value describing the x-coordinate of the vector.
- y
-
float value describing the y-coordinate of the vector.
- z
-
float value describing the z-coordinate of the vector.
- w
-
float value describing the w-coordinate of the vector.
Remarks
XMFLOAT4 can be loaded into instances of XMVECTOR by using
XMLoadFloat4.
Instances of XMVECTOR can be stored into an instance of XMFLOAT4 with XMStoreFloat4.
Namespace: Use DirectX
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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See also