XInputSetState function
Sends data to a connected controller. This function is used to activate the vibration function of a controller.
Syntax
DWORD XInputSetState( _In_ DWORD dwUserIndex, _Inout_ XINPUT_VIBRATION *pVibration );
Parameters
- dwUserIndex [in]
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Index of the user's controller. Can be a value from 0 to 3. For information about how this value is determined and how the value maps to indicators on the controller, see Multiple Controllers.
- pVibration [in, out]
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Pointer to an XINPUT_VIBRATION structure containing the vibration information to send to the controller.
Return value
If the function succeeds, the return value is ERROR_SUCCESS.
If the controller is not connected, the return value is ERROR_DEVICE_NOT_CONNECTED.
If the function fails, the return value is an error code defined in WinError.h. The function does not use SetLastError to set the calling thread's last-error code.
Platform Requirements
Windows 8 (XInput 1.4), DirectX SDK (XInput 1.3), Windows Vista (XInput 9.1.0)
Requirements
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See also