XMMatrixTransformation method
Builds a transformation matrix.
Syntax
XMMATRIX XMMatrixTransformation( [in] XMVECTOR ScalingOrigin, [in] XMVECTOR ScalingOrientationQuaternion, [in] XMVECTOR Scaling, [in] XMVECTOR RotationOrigin, [in] XMVECTOR RotationQuaternion, [in] XMVECTOR Translation );
Parameters
- ScalingOrigin [in]
-
3D vector describing the center of the scaling.
- ScalingOrientationQuaternion [in]
-
Quaternion describing the orientation of the scaling.
- Scaling [in]
-
3D vector containing the scaling factors for the x-axis, y-axis, and z-axis.
- RotationOrigin [in]
-
3D vector describing the center of the rotation.
- RotationQuaternion [in]
-
Quaternion describing the rotation around the origin indicated by RotationOrigin.
- Translation [in]
-
3D vector describing the translations along the x-axis, y-axis, and z-axis.
Return value
Returns the transformation matrix.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
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Header |
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See also