XMMatrixRotationRollPitchYawFromVector method
Builds a rotation matrix based on a vector containing the Euler angles (pitch, yaw, and roll).
Syntax
XMMATRIX XMMatrixRotationRollPitchYawFromVector(
[in] XMVECTOR Angles
);
Parameters
- Angles [in]
-
3D vector containing the Euler angles in the order pitch, then yaw, and then roll.
Return value
Returns the rotation matrix.
Remarks
Angles are measured clockwise when looking along the rotation axis toward the origin. This is a left-handed coordinate system. To use right-handed coordinates, negate all three angles.
The order of transformations is roll first, then pitch, and then yaw. The rotations are all applied in the global coordinate frame.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
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Header |
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See also