XMMatrixPerspectiveOffCenterLH method

Builds a custom version of a left-handed perspective projection matrix.

Syntax


XMMATRIX XMMatrixPerspectiveOffCenterLH(
  [in]  float ViewLeft,
  [in]  float ViewRight,
  [in]  float ViewBottom,
  [in]  float ViewTop,
  [in]  float NearZ,
  [in]  float FarZ
);

Parameters

ViewLeft [in]

The x-coordinate of the left side of the clipping frustum at the near clipping plane.

ViewRight [in]

The x-coordinate of the right side of the clipping frustum at the near clipping plane.

ViewBottom [in]

The y-coordinate of the bottom side of the clipping frustum at the near clipping plane.

ViewTop [in]

The y-coordinate of the top side of the clipping frustum at the near clipping plane.

NearZ [in]

Distance to the near clipping plane.

FarZ [in]

Distance to the far clipping plane.

Return value

Returns the custom perspective projection matrix.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMMatrixPerspectiveOffCenterRH

 

 

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