XMVector3InBounds method
Tests whether the components of a 3D vector are within set bounds.
Syntax
bool XMVector3InBounds( [in] XMVECTOR V, [in] XMVECTOR Bounds );
Parameters
- V [in]
-
3D vector to test.
- Bounds [in]
-
3D vector that determines the bounds.
Return value
Returns true if both the x, y, and z-components of V are within the set bounds, and false otherwise.
Remarks
The following pseudocode demonstrates the operation of the function:
return (V.x <= Bounds.x && V.x >= -Bounds.x) &&
(V.y <= Bounds.y && V.y >= -Bounds.y) &&
(V.z <= Bounds.z && V.z >= -Bounds.z);
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
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Header |
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See also