CD3D11 Helper Structures
Direct3D 11 defines several helper structures that you can use to create Direct3D structures. These helper structures behave like C++ classes.
In this section
| Topic | Description |
|---|---|
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Represents a rectangle and provides convenience methods for creating rectangles. | |
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Represents a box and provides convenience methods for creating boxes. | |
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Represents a depth-stencil-state structure and provides convenience methods for creating depth-stencil-state structures. | |
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Represents a blend-state structure and provides convenience methods for creating blend-state structures. | |
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Represents a rasterizer-state structure and provides convenience methods for creating rasterizer-state structures. | |
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Represents a buffer and provides convenience methods for creating buffers. | |
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Represents a 1D texture and provides convenience methods for creating 1D textures. | |
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Represents a 2D texture and provides convenience methods for creating 2D textures. | |
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Represents a 3D texture and provides convenience methods for creating 3D textures. | |
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Represents a shader-resource view and provides convenience methods for creating shader-resource views. | |
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Represents a render-target view and provides convenience methods for creating render-target views. | |
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Represents a viewport and provides convenience methods for creating viewports. | |
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Represents a depth-stencil view and provides convenience methods for creating depth-stencil views. | |
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Represents a unordered-access view and provides convenience methods for creating unordered-access views. | |
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Represents a sampler state and provides convenience methods for creating sampler states. | |
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Represents a query and provides convenience methods for creating queries. | |
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Represents a counter and provides convenience methods for creating counters. |
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