CD3D11_BLEND_DESC class

Represents a blend-state structure and provides convenience methods for creating blend-state structures.

Members

The CD3D11_BLEND_DESC class inherits from D3D11_BLEND_DESC. CD3D11_BLEND_DESC also has these types of members:

Constructors

The CD3D11_BLEND_DESC class has these constructors.

ConstructorDescription
CD3D11_BLEND_DESC

Instantiates a new instance of an uninitialized CD3D11_BLEND_DESC structure.

CD3D11_BLEND_DESC(CD3D11_DEFAULT)

Instantiates a new instance of a CD3D11_BLEND_DESC structure that is initialized with default blend-state values.

 

Methods

The CD3D11_BLEND_DESC class has these methods.

MethodDescription
~CD3D11_BLEND_DESC

Destroys an instance of a CD3D11_BLEND_DESC structure.

CD3D11_BLEND_DESC(const &D3D11_BLEND_DESC)

Instantiates a new instance of a CD3D11_BLEND_DESC structure that is initialized with a D3D11_BLEND_DESC structure.

D3D11_BLEND_DESC()

This operator returns the address of a D3D11_BLEND_DESC structure that contains the data from the CD3D11_BLEND_DESC instance.

 

Remarks

Here is how D3D11.h defines CD3D11_BLEND_DESC:



struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC
{
    CD3D11_BLEND_DESC()
    {}
    explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) :
        D3D11_BLEND_DESC( o )
    {}
    explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT )
    {
        AlphaToCoverageEnable = FALSE;
        IndependentBlendEnable = FALSE;
        const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
        {
            FALSE,
            D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
            D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
            D3D11_COLOR_WRITE_ENABLE_ALL,
        };
        for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
            RenderTarget[ i ] = defaultRenderTargetBlendDesc;
    }
    ~CD3D11_BLEND_DESC() {}
    operator const D3D11_BLEND_DESC&() const { return *this; }
};


Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

Library

D3D11.lib

See also

D3D11_BLEND_DESC
CD3D11 Helper Structures

 

 

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