ID2D1EffectContext::FindVertexBuffer method
This finds the given vertex buffer if it has already been created with ID2D1EffectContext::CreateVertexBuffer with the same GUID.
Syntax
HRESULT FindVertexBuffer( [in] const GUID *resourceId, [out] ID2D1VertexBuffer **vertexBuffer );
Parameters
- resourceId [in]
-
Type: const GUID*
The unique id that identifies the vertex buffer.
- vertexBuffer [out]
-
Type: ID2D1VertexBuffer**
The returned vertex buffer that can be used as a resource in a Direct2D effect.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| E_NOTFOUND | The requested vertex buffer was not found. |
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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See also