ID2D1EffectContext::FindResourceTexture method
Finds the given resource texture if it has already been created with ID2D1EffectContext::CreateResourceTexture with the same GUID.
Syntax
HRESULT FindResourceTexture( [in] const GUID *resourceId, [out] ID2D1ResourceTexture **resourceTexture );
Parameters
- resourceId [in]
-
Type: const GUID*
The unique id that identifies the resource texture.
- resourceTexture [out]
-
Type: ID2D1ResourceTexture**
The returned texture that can be used as a resource in a Direct2D effect.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| E_NOTFOUND | The requested resource texture was not found. |
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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See also