D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure
Describes compute shader support, which is an option on D3D10 feature level.
Syntax
struct D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
BOOL computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
};
Members
- computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
-
Shader model 4 compute shaders are supported.
Remarks
You can fill this structure by passing a D2D1_ FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure to ID2D1EffectContext::CheckFeatureSupport.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Type library |
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