D2D1_FEATURE_DATA_DOUBLES structure
Describes the support for doubles in shaders.
Syntax
typedef struct _D2D1_FEATURE_DATA_DOUBLES { BOOL doublePrecisionFloatShaderOps; } D2D1_FEATURE_DATA_DOUBLES;
Members
- doublePrecisionFloatShaderOps
-
TRUE is doubles are supported within the shaders.
Remarks
Fill this structure by passing a D2D1_FEATURE_DOUBLES structure to ID2D1EffectContext::CheckFeatureSupport.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Type library |
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