RenderingControls function
Returns a filled D2D1_RENDERING_CONTROLS structure.
Syntax
D2D1_RENDERING_CONTROLS RenderingControls( D2D1_BUFFER_PRECISION bufferPrecision, D2D1_SIZE_U tileSize );
Parameters
- bufferPrecision
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Type: D2D1_BUFFER_PRECISION
The buffer precision used by default if the buffer precision is not otherwise specified by the effect or the transform.
- tileSize
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Type: D2D1_SIZE_U
The minimum tile allocation size to be used by the imaging effect renderer.
Return value
Type: D2D1_RENDERING_CONTROLS
Describes limitations to be applied to an imaging effect renderer.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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DLL |
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