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ID2D1DrawInfo::SetResourceTexture method

Sets the resource texture corresponding to the given shader texture index.

Syntax


HRESULT SetResourceTexture(
       UINT32               textureIndex,
  [in] ID2D1ResourceTexture *resourceTexture
);

Parameters

textureIndex

Type: UINT32

The index of the texture to be bound to the pixel shader.

resourceTexture [in]

Type: ID2D1ResourceTexture*

The created resource texture.

Return value

Type: HRESULT

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Library

D2d1.lib

See also

ID2D1DrawInfo

 

 

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