ID2D1Device::SetMaximumTextureMemory method
Sets the maximum amount of texture memory Direct2D accumulates before it purges the image caches and cached texture allocations.
Syntax
void SetMaximumTextureMemory(
UINT64 maximumInBytes
);
Parameters
- maximumInBytes
-
Type: UINT64
The new maximum texture memory in bytes.
Return value
This method does not return a value.
Remarks
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
|
Header |
|
|
Library |
|
|
DLL |
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See also