ID2D1Device::GetMaximumTextureMemory method
Sets the maximum amount of texture memory Direct2D accumulates before it purges the image caches and cached texture allocations.
Syntax
UINT64 GetMaximumTextureMemory() const;
Parameters
This method has no parameters.
Return value
Type: UINT64
The maximum amount of texture memory in bytes.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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DLL |
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See also