D2D1_DRAWING_STATE_DESCRIPTION1 structure
Describes the drawing state of a device context.
Syntax
struct D2D1_DRAWING_STATE_DESCRIPTION1 {
D2D1_ANTIALIAS_MODE antialiasMode;
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
D2D1_TAG tag1;
D2D1_TAG tag2;
D2D1_MATRIX_3X2_F transform;
D2D1_PRIMITIVE_BLEND primitiveBlend;
D2D1_UNIT_MODE unitMode;
};
Members
- antialiasMode
-
Type: D2D1_ANTIALIAS_MODE
-
The antialiasing mode for subsequent nontext drawing operations.
- textAntialiasMode
-
Type: D2D1_TEXT_ANTIALIAS_MODE
-
The antialiasing mode for subsequent text and glyph drawing operations.
- tag1
-
Type: D2D1_TAG
-
A label for subsequent drawing operations.
- tag2
-
Type: D2D1_TAG
-
A label for subsequent drawing operations.
- transform
-
Type: D2D1_MATRIX_3X2_F
-
The transformation to apply to subsequent drawing operations.
- primitiveBlend
-
Type: D2D1_PRIMITIVE_BLEND
-
The blend mode for the device context to apply to subsequent drawing operations.
- unitMode
-
Type: D2D1_UNIT_MODE
-
D2D1_UNIT_MODE
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
|
Header |
|
See also