D3D11_VIDEO_COLOR_RGBA structure
Specifies an RGB color value.
Syntax
typedef struct D3D11_VIDEO_COLOR_RGBA { float R; float G; float B; float A; } D3D11_VIDEO_COLOR_RGBA;
Members
- R
-
The red value.
- G
-
The green value.
- B
-
The blue value.
- A
-
The alpha value. Values range from 0 (transparent) to 1 (opaque).
Remarks
The RGB values have a nominal range of [0...1]. For an RGB format with n bits per channel, the value of each color component is calculated as follows:
val = f * ((1 << n)-1)
For example, for RGB-32 (8 bits per channel), val = BYTE(f * 255.0).
Requirements
|
Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 [desktop apps | Windows Store apps] |
|
Header |
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See also