D3D11_TEX2D_ARRAY_VPOV structure
Identifies a texture resource for a video processor output view.
Syntax
typedef struct D3D11_TEX2D_ARRAY_VPOV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_VPOV;
Members
- MipSlice
-
The zero-based index into the array of subtextures.
- FirstArraySlice
-
The index of the first texture to use.
- ArraySize
-
The number of textures in the array.
Requirements
|
Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 [desktop apps | Windows Store apps] |
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Header |
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See also
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