ne (sm4 - asm)

Component-wise vector floating point not-equal comparison.

ne dest[.mask], [-]src0[_abs][.swizzle], [-]src1[_abs][.swizzle]




[in] The result of the operation.


[in] The components to compare to src1.


[in] The components to compare to src0.



This instruction performs the float comparison (src0 != src1) for each component, and writes the result to dest.

If the comparison is true, then 0xFFFFFFFF is returned for that component. Otherwise 0x0000000 is returned.

Denorms are flushed before comparison with original source registers untouched.

+0 equals -0.

Comparison with NaN returns true.

This instruction applies to the following shader stages:

Vertex ShaderGeometry ShaderPixel Shader


Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no


Related topics

Shader Model 4 Assembly (DirectX HLSL)