mov (sm4 - asm)

Component-wise move.

Instruction: mov[_sat] dest[.mask], [-]src0[_abs][.swizzle]

 

ItemDescription

dest

[in] The address of the result of the operation.

dest = src0

src0

[in] The components to move.

 

Remarks

The modifiers, other than swizzle, assume the data is floating point. The absence of modifiers just moves data without altering bits.

This instruction applies to the following shader stages:

Vertex ShaderGeometry ShaderPixel Shader
xxx

 

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

 

 

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