D2D1_INTERPOLATION_MODE enumeration
This is used to specify the quality of image scaling with ID2D1DeviceContext::DrawImage and with the 2D affine transform effect.
Syntax
typedef enum { D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_INTERPOLATION_MODE_LINEAR, D2D1_INTERPOLATION_MODE_CUBIC, D2D1_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR, D2D1_INTERPOLATION_MODE_ANISOTROPIC, D2D1_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC } D2D1_INTERPOLATION_MODE;
Constants
- D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR
-
Samples the nearest single point and uses that exact color. This mode uses less processing time, but outputs the lowest quality image.
- D2D1_INTERPOLATION_MODE_LINEAR
-
Uses a four point sample and linear interpolation. This mode uses more processing time than the nearest neighbor mode, but outputs a higher quality image.
- D2D1_INTERPOLATION_MODE_CUBIC
-
Uses a 16 sample cubic kernel for interpolation. This mode uses the most processing time, but outputs a higher quality image.
- D2D1_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR
-
Uses 4 linear samples within a single pixel for good edge anti-aliasing. This mode is good for scaling down by small amounts on images with few pixels.
- D2D1_INTERPOLATION_MODE_ANISOTROPIC
-
Uses anisotropic filtering to sample a pattern according to the transformed shape of the bitmap.
- D2D1_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC
-
Uses a variable size high quality cubic kernel to perform a pre-downscale the image if downscaling is involved in the transform matrix. Then uses the cubic interpolation mode for the final output.
Remarks
Requirements
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
---|---|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
Header |
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See also