dcl_tessellator_partitioning (sm5 - asm)

Declare the tessellator partitioning in a hull shader declaration section.

dcl_tessellator_partitioning {partitioning_integer| partitioning_pow2|partitioning_fractional_odd| partitioning_fractional_even}

 

ItemDescription

partitioning_integer| partitioning_pow2|partitioning_fractional_odd| partitioning_fractional_even

[in] The tessellator partitioning.

 

Remarks

From the hardware point of view, _pow2 behaves just like _integer. It is up to the HLSL shader author and/or compilercode to round TessFactors to powers of 2.

This instruction applies to the following shader stages:

VertexHullDomainGeometryPixelCompute
Declarations Section

 

Minimum Shader Model

This instruction is supported in the following shader models:

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 no
Shader Model 4 no
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

Related topics

Shader Model 5 Assembly (DirectX HLSL)

 

 

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