dcl_resource structured (sm5 - asm)

Declare a shader resource input and assign it to a t# - a placeholder register for the resource.

dcl_resource_structured dstSRV, structByteStride




[in] A t# register declared as a reference to a ShaderResourceView of a structured buffer with the specified stride that must be bound to SRV slot # at the API.


[in] A uint that specifies the size of the structure in bytes in the buffer being declared. This value must be greater than zero.



The contents of the structure have no type; operations performed on the memory may implicitly interpret the data as having a type.

Instructions that reference a structured t# take a 2D address, where the first component picks [struct], and the second component picks [offset within struct, multiple of 32-bits].

cs_4_0 and cs_4_1 support this instruction.

This instruction applies to the following shader stages:



Minimum Shader Model

This instruction is supported in the following shader models:

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 no
Shader Model 4 no
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no


Related topics

Shader Model 5 Assembly (DirectX HLSL)