ID3D11ShaderTrace::GetStep method
Retrieves information about the specified step in the trace.
Syntax
HRESULT GetStep(
[in] UINT stepIndex,
[out] D3D11_TRACE_STEP *pTraceStep
);
Parameters
- stepIndex [in]
-
The index of the step within the trace. The range of the index is [0...NumTraceSteps-1], where NumTraceSteps is a member of the D3D11_TRACE_STATS structure. You can retrieve information about a step in any step order.
- pTraceStep [out]
-
A pointer to a D3D11_TRACE_STEP structure. GetStep fills the members of this structure with information about the trace step that is specified by the stepIndex parameter.
Return value
GetStep returns:
- S_OK if the method retrieves the step information.
- E_FAIL if a trace is not available.
- E_INVALIDARG if stepIndex is out of range or if pTraceStep is NULL.
- Possibly other error codes that are described in Direct3D 11 Return Codes.
Remarks
This API requires the Windows Software Development Kit (SDK) for Windows 8.
Requirements
|
Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 [desktop apps | Windows Store apps] |
|
Header |
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|
DLL |
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See also