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BoundingSphere.Intersects(XMVECTOR, XMVECTOR, float&) method

Tests the BoundingSphere for intersection with a ray.

Syntax


bool Intersects(
  [in]       XMVECTOR Origin,
  [in]       XMVECTOR Direction,
  [out, ref] float    &Dist
);

Parameters

Origin [in]

The origin of the ray.

Direction [in]

The direction of the ray.

Dist [out, ref]

The length of the ray.

Return value

A bool value indicating whether the BoundingSphere contains the specified ray.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXCollision.h

See also

Reference
BoundingSphere

 

 

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