ID2D1EffectContext::IsShaderLoaded method
This tests to see if the given shader is loaded.
Syntax
BOOL IsShaderLoaded( REFGUID shaderId );
Parameters
- shaderId
-
Type: REFGUID
The unique id that identifies the shader.
Return value
Type: BOOL
Whether the shader is loaded.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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See also