ID2D1EffectContext::CreateVertexBuffer method
Creates a vertex buffer or finds a standard vertex buffer and optionally initializes it with vertices. The returned buffer can be specified in the render info to specify both a vertex shader and or to pass custom vertices to the standard vertex shader used by Direct2D.
Syntax
HRESULT CreateVertexBuffer( [in] const D2D1_VERTEX_BUFFER_PROPERTIES *vertexBufferProperties, [in, optional] const GUID *resourceId, [in, optional] const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *customVertexBufferProperties, [out] ID2D1VertexBuffer **buffer );
Parameters
- vertexBufferProperties [in]
-
Type: const D2D1_VERTEX_BUFFER_PROPERTIES*
The properties used to describe the vertex buffer and vertex shader.
- resourceId [in, optional]
-
Type: const GUID*
The unique id that identifies the vertex buffer.
- customVertexBufferProperties [in, optional]
-
Type: const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES*
The properties used to define a custom vertex buffer. If you use a built-in vertex shader, you don't have to specify this property.
- buffer [out]
-
Type: ID2D1VertexBuffer**
The returned vertex buffer.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
| E_INVALIDARG | An invalid parameter was passed to the returning function. |
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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See also