D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG enumeration (d3d11_1.h)

Describes flags that are used to create a device context state object (ID3DDeviceContextState) with the ID3D11Device1::CreateDeviceContextState method.

Syntax

typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG {
  D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1
} ;

Constants

 
D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED
Value: 0x1
You use this flag if your application will only call methods of Direct3D 11 and Direct3D 10 interfaces from a single thread. By default, Direct3D 11 and Direct3D 10 are thread-safe.
By using this flag, you can increase performance. However, if you use this flag and your application calls methods from multiple threads, undefined behavior might result.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps only]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps only]
Header d3d11_1.h

See also

Core Enumerations

ID3D11Device1::CreateDeviceContextState