ID2D1CommandSink::PushLayer method
Pushes a layer onto the clip and layer stack.
Syntax
HRESULT PushLayer( [in] const D2D1_LAYER_PARAMETERS1 *layerParameters, [in] ID2D1Layer *layer );
Parameters
- layerParameters [in]
-
Type: const D2D1_LAYER_PARAMETERS1*
The parameters that define the layer.
- layer [in]
-
Type: ID2D1Layer*
The layer resource that receives subsequent drawing operations.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Remarks
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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DLL |
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See also