ID2D1CommandSink::PushAxisAlignedClip method
Pushes a clipping rectangle onto the clip and layer stack.
Syntax
HRESULT PushAxisAlignedClip( [in] const D2D1_RECT_F *clipRect, D2D1_ANTIALIAS_MODE antialiasMode );
Parameters
- clipRect [in]
-
Type: const D2D1_RECT_F*
The rectangle that defines the clip.
- antialiasMode
-
Type: D2D1_ANTIALIAS_MODE
The antialias mode for the clip.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Remarks
If the current world transform is not preserving the axis, clipRectangle is transformed and the bounds of the transformed rectangle are used instead.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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DLL |
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See also