D2D1_VERTEX_RANGE structure
Defines a range of vertices that are used when rendering less than the full contents of a vertex buffer.
Syntax
typedef struct D2D1_VERTEX_RANGE { UINT32 startVertex; UINT32 vertexCount; } D2D1_VERTEX_RANGE;
Members
- startVertex
-
The first vertex in the range to process.
- vertexCount
-
The number of vertices to use.
Remarks
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Type library |
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See also