D2D1_INPUT_DESCRIPTION structure
Describes the options that transforms may set on input textures.
Syntax
typedef struct D2D1_INPUT_DESCRIPTION { D2D1_FILTER filter; UINT32 levelOfDetailCount; } D2D1_INPUT_DESCRIPTION;
Members
- filter
-
The type of filter to apply to the input texture.
- levelOfDetailCount
-
The mip level to retrieve from the upstream transform, if specified.
Remarks
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Type library |
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See also