D2D1_CHANNEL_DEPTH enumeration
Allows a caller to control the channel depth of a stage in the rendering pipeline.
Syntax
typedef enum D2D1_CHANNEL_DEPTH { D2D1_CHANNEL_DEPTH_DEFAULT = 0, D2D1_CHANNEL_DEPTH_1 = 1, D2D1_CHANNEL_DEPTH_4 = 4 } D2D1_CHANNEL_DEPTH;
Constants
- D2D1_CHANNEL_DEPTH_DEFAULT
-
The channel depth is the default. It is inherited from the inputs.
- D2D1_CHANNEL_DEPTH_1
-
The channel depth is 1.
- D2D1_CHANNEL_DEPTH_4
-
The channel depth is 4.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Type library |
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See also